Playable build
Hololive Justice Fantasy » Devlog
I started this project as a quick practice project for the weekend. Eventually, I kept plugging away at it until it was playable. Now I'm exploring more ideas on improving the original scrapped together idea I had.
I've given each boss a room, but plan to have stages with the mascots as minion battles before you reach the Boss. Possibly expand out to making full dungeons and wondering units.
For now, I want to make sure combat is functional.
Current Focus
- Items & Skills: Group/Self items and skills.
- Multi/targeting: Ally and Enemy multiple target attacks and skills
- Improve Enemy AI: Currently just a simple attack at a random living target. I want to have them use different attacks and skills.
Let me know if you have any thoughts
Files
Hololive Justice RPG.zip Play in browser
20 hours ago
Hololive Justice RPG_win.zip 3.1 MB
20 hours ago
Get Hololive Justice Fantasy
Hololive Justice Fantasy
Status | Prototype |
Author | Lex_Frost |
Genre | Role Playing |
Tags | hololive, Turn-based |
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