Playable build


I started this project as a quick practice project for the weekend. Eventually, I kept plugging away at it until it was playable. Now I'm exploring more ideas on improving the original scrapped together idea I had.

I've given each boss a room, but plan to have stages with the mascots as minion battles before you reach the Boss. Possibly expand out to making full dungeons and wondering units.

For now, I want to make sure combat is functional. 

Current Focus

- Items & Skills: Group/Self items and skills.

- Multi/targeting:  Ally and Enemy multiple target attacks and skills

- Improve Enemy AI: Currently just a simple attack at a random living target. I want to have them use different attacks and skills.


Let me know if you have any thoughts

Files

Hololive Justice RPG.zip Play in browser
20 hours ago
Hololive Justice RPG_win.zip 3.1 MB
20 hours ago

Get Hololive Justice Fantasy

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