22 Nov 24 update


Based on suggestions

- Better Bonuses from selling the Queued Treat. Changed from a x3 bonus to x5. Your faction treats now have increased chance of appearing. If I come back to it, I'm thinking to have x3 for your faction, x5 for non-faction.

- Auto-on tutorial. Flipped the toggle. Easy-fix.

- More clarity in tutorial. Added text on screen to explain what the tutorial arrows want you to do.

- Keep the Baked treat on screen and ready to cook. Fixed the object variables. In my first version with only tier I treats, anytime I baked and closed the menu, the game would crash. Made simple flags to delete everything when baking and ignored/forgot the issue until now.

- Room Menus look too similar. Since I'm already struggling for screen real-estate, I didn't want an obnoxious text/banner or redesign full menus at this moment. So I did the next best thing in my head. I gave Boris funny hats. Chef hat in the kitchen, Banker Visor in the Store, Construction Helmet in the Upgrade Shop.

Still Working

- Fix height. Currently, the verticle design fits the inspiration, but is not intuitive to most PC monitors. I slapped on the lines of code that let the game resize to match the browser space. However, this added an annoying fuzzy/cloudy effect to the game. I'd have to learn more about resolution controls to get it looking better. For now, I'm working to cut off wasted space at the bottom of the screen and move menus to align to the top. I broke certain game rules about "Magic Numbers" and have them littered everywhere.

Files

Geega Army Bake Sale_html.zip Play in browser
21 days ago
Geega Army Bake Sale.zip 6 MB
21 days ago

Get Geega Army Bake Sale

Leave a comment

Log in with itch.io to leave a comment.